Controlling Animation Speed
To slow down an animation implemented using AnimationTimer
in JavaFX, you can control the rate at which the timer updates the animation by using a time-based approach.
Here’s how you can achieve that:
Here’s an example to illustrate this:
import javafx.animation.AnimationTimer;import javafx.application.Application;import javafx.scene.Scene;import javafx.scene.paint.Color;import javafx.scene.shape.Circle;import javafx.scene.layout.Pane;import javafx.stage.Stage;
public class SlowDownAnimationExample extends Application { private double x = 0; private double speed = 2; // Speed of the animation private double slowFactor = 0.5; // Slow down factor (0.5 = half speed) private long lastUpdate = 0;
@Override public void start(Stage primaryStage) { Pane pane = new Pane(); Circle circle = new Circle(20, Color.BLUE); pane.getChildren().add(circle);
AnimationTimer timer = new AnimationTimer() { @Override public void handle(long now) { if (lastUpdate == 0) { lastUpdate = now; // Initialize lastUpdate } // Calculate the elapsed time in seconds double elapsedTime = (now - lastUpdate) / 1_000_000_000.0;
// Only update the animation based on the slow factor if (elapsedTime >= slowFactor) { x += speed; // Update position based on speed circle.setCenterX(x); lastUpdate = now; // Reset lastUpdate } } };
timer.start();
Scene scene = new Scene(pane, 400, 300); primaryStage.setTitle("Slow Down Animation Example"); primaryStage.setScene(scene); primaryStage.show(); }
public static void main(String[] args) { launch(args); }}
Explanation:
lastUpdate
: This variable keeps track of the last time the animation was updated.elapsedTime
: This is calculated each frame to determine how much time has passed since the last update.slowFactor
: This controls how often the animation updates. A value of0.5
means the animation updates only every half a second.- The circle’s position is updated only if the elapsed time is greater than or equal to the
slowFactor
.
By adjusting the slowFactor
, you can control how slow or fast the animation runs.